Electrons—long used to treat surface tumors and to generate X-rays—are light, nimble particles, far easier to control than protons or carbon ions. At low energies, they stop quickly in tissue, but new high-energy systems can drive electrons deeper. Now researchers are working on machines that combine multiple high-energy beams at different angles to let doctors sculpt radiation doses that match the tumor’s shape.
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Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.